Friday, September 9, 2016

Modeling Pitcher Plant

I need to add a lip with a point at the top and a leaf from for stem. (it need a variety of these plants so I'll make this basic one and sculpt differences in them to create more.) Work smart, not hard.
I like really quickly applying textures from the internet to get a rough idea of what they'll look like finished. But this is all for my pitcher plant in Maya. Next step is UV mapping it, texturing it, and taking it to Zbrush to give it more details.

No comments:

Post a Comment