Pipeline: Depends on the model etc
- Model asset in Maya (correct topology)
- UV map in Maya
- Texture in Photoshop
- Import OBJ (apparently it brings the UV texture with it) to Zbrush
- Assign texture to model
- If needed polypaint extra details (I probably won't though)
- Add sculptural details
- Bring back displacement maps etc to Maya
"Tutorial": Saved page for reference later on
http://forums.cgsociety.org/archive/index.php?t-985394.html
Everything will be modeled in Maya first. The more complicated models I won't UV map but instead bring to Zbrush straight away and polypaint, add details etc then import back to Maya. I really need to learn how to UV map properly. I am struggling quite a bit with it as I have never done it in Maya before. I will get my partner to teach me how to do it properly in the weekend.
Goals for this week:
- Model EVERYTHING in Maya (no social life this week)
- Learn how to UV map properly
- UV map some assets if possible
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